A downloadable game

TO: ███████████, FIST COMMANDING OFFICER
FROM: ███████████████
SUBJ: EMERGENCY BRIEFING

MESSAGE BEGINS

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MAY 17 1983
0430 HOURS

Operatives planted in the ████ have provided intel that a terrorist cell based in Peru and backed by █████ is assembling weapons destined for the G7 Summit, happening in just 11 days.

Two trucks carrying components for these weapons are moving along a logging road approximately 20 km northwest of ████████████, Peru. Their destination is a decommissioned hydroelectric facility where final assembly will take place.

Secure the trucks by any means necessary before they reach their final destination, assess the contents of the trucks, and determine a weapons disposal plan after the assessment has been made.

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MESSAGE ENDS


DEMON CORE is a mission module for FIST, designed to provide a compact supernatural military adventure, complete with psychological horror, radiation poisoning, and malefic nuclear ghosts.

It is currently a work in progress for FIST JAM OPS III: ZONE MONTH.

Download

Download
demon_core_v0.026_small.pdf
Download
demon_core_v0.1_full.pdf 33 MB

Development log

Comments

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Looking good so far. I hope you get a chance to add a Special Weapons section.

(+2)

Demon Core is an excellent oneshot / scenario that blends history and the paranormal together in a fun way.  I've listened to hundreds of episodes of Ken And Robin Talk About Stuff, so "History + Eliptony" should be worn out by now, but Demon Core still strikes me as fresh.

The art is excellent - not overdone, but beautiful and really setting the tone and providing insight to the author's intents.  Thought went into the topo map too, which I always love - I can see where I'd set an ambush, as a player, based on how the road is drawn out. I can feel the impatient first-gear mud kicking slog up the hill, engine slipping between 5k and 8k RPMs as the tires gain and lose traction, just west of the drop zone.  The "Drive it like you stole it" tree-smashing shortcuts to be taken during the final switchbacks in sight of the dam.  It's a thing of beauty.

Text is legible and uncluttered while still having a Xeroxed quality to it - not quite a blur, not quite a pixelation, but definitely a photocopy or a product of an era-appropriate printer.

The scenario itself is laid out in an A-then-B-then-C format, but with more than enough information to allow immediate transition into informed improvised play when the players start playering and, I don't know, summon Dagon in the lake by the dam so they can jam the hydroelectric rotors with his corpse and infiltrate aquatically instead of using the front door.

I'd consider toning down the final confrontation a hair, but the reader knows their play group and what to expect from them, maybe the somewhat mechanically extreme threat is appropriate for their level/style of play.  That 'final battle' is my only complaint, and I know that's probably just my personal style.  I'd still highly recommend this.

(+2)

DEMON CORE is a mission for FIST.

The PDF is 32 pages, with good maps, graphical noise, photobashed illustrations, and a generally clean and highly readable layout.

Contents-wise, the mission here has a strong 80s action movie vibe, perfect for FIST. CYCLOPS is in possession of an evil nuke and is planning to disrupt a global summit, and it's your job to stop them.

Challenge-wise, this is a fairly different mission if the players follow it to the letter versus if they get curious. By-the-books, the opposition is numerous but mostly mundane, and everything can be handled with a bit of gunfire and decision making. Get curious, and things get nihilistic fast.

Included in this mission is a big pool of tactically interesting CYCLOPS agents, which can be fielded in this or other missions.

Overall, this is a solid, fairly purist FIST mission that could also work for systems like Delta Green. It's well-researched, structured, and written, and should pose a solid challenge and/or wipe out curious PCs.


Minor Issues:

-To me, it's a little strange to me that CYCLOPS is trying to do a terrorism here. It's definitely not totally out of character, since their objectives are generally murky, but it feels a little weird for the agency in the stronger position to be wildly stirring the pot like that.

(+2)

This is F.I.S.T up, down, left, right, and center. Thanks to it's slick art direction and writing, this module transports you into a world of gritty espionage and mutant warfare. This makes it extremely easy and fun for the reader to take their gaming group along with them. 


This module is meaty enough for those who need a little more direction, but not prescriptive, giving the players and referee a lot of room to expand and add their own personal twist to the multi part mission.  


Another standout feature is the dozen of Cyclops agents waiting to annihilate your players all with their own unique methods. These deadly agents are perfect for this mission but could easily be plugged into any module, or even become a long-term problem for your players.


This module is a great example of what you can do with F.I.S.T right out of the box and a great resource for players and fledgling designers alike.


P.S. Just open the box. I know you want to.